DDoS protection should not be a paid add-on

If a provider sells DDoS protection as an upgrade, they are subsidising cheap plans with the customers who actually get attacked. We think that is backwards.
How our filtering works
Traffic is announced from our edge, inspected, and only clean packets are forwarded to the node. Game-aware rules for Minecraft, FiveM, Rust, ARK and Source engines mean legitimate handshakes pass and attack traffic does not.
Why “always on” matters
Manual mitigation means someone has to notice, open a ticket and wait. On a Friday-night raid, that is twenty minutes of downtime you cannot get back. Always-on costs us more in transit, and it is worth it.
Try it yourself. Every plan runs on the hardware discussed here — game hosting from ₹299/month with NVMe storage and 1 Tbps DDoS protection. Compare plans or ask us on Discord.
Deploy on hardware you can benchmark.
Deploy on AMD EPYC or Ryzen hardware with NVMe storage, 1 Tbps DDoS protection and a panel you'll actually enjoy using.